![]() France After doing so, there will be a new FC Sonic team. I'm pretty sure you have better control over the mappings there. For Virtua Striker 3 on the Arcade Games, GameFAQs has 5 cheat codes and secrets. you want the real arcade experience? You're probably better off with Dolphin. Perhaps Start? But then it might as well be free play anyway. Perhaps a button could be mapped to both insert a coin and do something else, but then you have the issue of inserting a coin every single time you press that button. To be succinct, the issue here is that even for free play mode there aren't quite enough inputs here. That's still too many, though! Nintendon't actually uses the A and B buttons as gas and brake for F-Zero AX, because none of the analog buttons would really make sense to use as gas or brake and this way the controls line up with F-Zero GX. We only need one coin slot (as I understand it, the main reason arcade machines usually have two is simply tradition), and the service/test buttons are only really used in the pre-boot BIOS (where you see the Triforce logo, etc.) So to break that down, that's three analog axes (steering left/right, gas, brake), seven digital buttons on the outside, two on the inside, and two coin slots. It also has two coin slots, a "start" button, and two internal buttons labeled "service" and "test." Take F-Zero AX, for instance: the real arcade version has analog steering input (one axis - a standard joystick has two), an analog gas pedal, analog brake pedal, four "camera" buttons, and two "paddle shifter" style buttons (although they're certainly not used for shifting). The issue as I understand it is more "how would you insert a coin" than anything else. I'm not sure about the internals of Nintendon't, but Triforce uses JVS for input (from buttons, etc.) which has far more inputs available than a GameCube controller. ![]()
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